Publish 401


  • Administrators

    A lot of fixes this time around. Some have been there for a while but were pretty low priority. Next publish should have more content.

    [header]In general[/header]

    • You can now say “/votemap <map name or map file name>” to skip using the votemap menu if you know the name or file name of the map. Accepts partial names. Not giving a map name still opens the menu.

      • Added 11 new costumes and fixed up a few old ones.
      • Fixed <flash> chat tag taking parsing priority over the <flashhsv> tag. The end result being your entire message being a <flash> if using the two tags in the same message.
      • Fixed :emote: chat tag ruining chat tags which had : inside of them. Example being the <connect=Awesome Strike: Source> message not being parsed correctly.
      • Fixed the Really High Right Now punishment keeping your camera rotation screwed up when the punishment ended.
      • Fixed global messages being broadcast when a game is over with 0 players.

      [header]Multiplayer TV[/header]

      • Fixed taunting making it so you couldn’t press any keys while dead.

      [header]Extreme Football Throwdown[/header]

      • Players can now hear everybody in the server on voice chat when the round is over or a person scores.
      • Fixed bug which made players frozen while dead and unable to respawn if they were killed by a big pole weapon.
      • Fixed swimming speed being absurdly slow.
      • Fixed error when spectating a person hit with the Beer Bottle.
      • Fixed taunting making it so you couldn’t press any keys while dead.

      [header]Zombie Survival[/header]

      • Added actual crouching animations to zombies.
      • Players can now hear everybody in the server on voice chat when the round is over.
      • You can now press RELOAD to spawn non-dynamically as a zombie.
      • Fixed exploit which allowed people to nail props while being inside of them.
      • Fixed taunting making it so you couldn’t press any keys while dead.
      • Fixed zombies sometimes not having their player color or weapon color set.
      • Fixed the backstab damage multiplier not working for the knife.
      • Fixed burrowed headcrabs being drawn on the ceiling of the floor under them.
      • Fixed the game placing zombie gasses close enough to human spawns for people that spawn there to be damaged.
      • Fixed allowing people to use the random loadout button on maps that restricted your worth.
      • Fixed errors due to being able to use certain brush entities in crafting recipes.
      • Fixed view models being visible while holding things.
      • Fixed logic_classunlock entity not working sometimes.

      [header]Super Mario Boxes[/header]

      • Players can now hear everybody in the server on voice chat when the round is over.

      [header]Deathrun[/header]

      • Removed all easy win paths/buttons for runners on all maps.
      • Fixed taunting making it so you couldn’t press any keys while dead.

      [header]Awesome Strike: Source[/header]

      • Fixed taunting making it so you couldn’t press any keys while dead.

  • Administrators

    A lot of fixes this time around. Some have been there for a while but were pretty low priority. Next publish should have more content.

    [header]In general[/header]

    • You can now say “/votemap <map name or map file name>” to skip using the votemap menu if you know the name or file name of the map. Accepts partial names. Not giving a map name still opens the menu.

      • Added 11 new costumes and fixed up a few old ones.
      • Fixed <flash> chat tag taking parsing priority over the <flashhsv> tag. The end result being your entire message being a <flash> if using the two tags in the same message.
      • Fixed :emote: chat tag ruining chat tags which had : inside of them. Example being the <connect=Awesome Strike: Source> message not being parsed correctly.
      • Fixed the Really High Right Now punishment keeping your camera rotation screwed up when the punishment ended.
      • Fixed global messages being broadcast when a game is over with 0 players.

      [header]Multiplayer TV[/header]

      • Fixed taunting making it so you couldn’t press any keys while dead.

      [header]Extreme Football Throwdown[/header]

      • Players can now hear everybody in the server on voice chat when the round is over or a person scores.
      • Fixed bug which made players frozen while dead and unable to respawn if they were killed by a big pole weapon.
      • Fixed swimming speed being absurdly slow.
      • Fixed error when spectating a person hit with the Beer Bottle.
      • Fixed taunting making it so you couldn’t press any keys while dead.

      [header]Zombie Survival[/header]

      • Added actual crouching animations to zombies.
      • Players can now hear everybody in the server on voice chat when the round is over.
      • You can now press RELOAD to spawn non-dynamically as a zombie.
      • Fixed exploit which allowed people to nail props while being inside of them.
      • Fixed taunting making it so you couldn’t press any keys while dead.
      • Fixed zombies sometimes not having their player color or weapon color set.
      • Fixed the backstab damage multiplier not working for the knife.
      • Fixed burrowed headcrabs being drawn on the ceiling of the floor under them.
      • Fixed the game placing zombie gasses close enough to human spawns for people that spawn there to be damaged.
      • Fixed allowing people to use the random loadout button on maps that restricted your worth.
      • Fixed errors due to being able to use certain brush entities in crafting recipes.
      • Fixed view models being visible while holding things.
      • Fixed logic_classunlock entity not working sometimes.

      [header]Super Mario Boxes[/header]

      • Players can now hear everybody in the server on voice chat when the round is over.

      [header]Deathrun[/header]

      • Removed all easy win paths/buttons for runners on all maps.
      • Fixed taunting making it so you couldn’t press any keys while dead.

      [header]Awesome Strike: Source[/header]

      • Fixed taunting making it so you couldn’t press any keys while dead.


  • Nice Update Jetboom! and thanks for the fix for backstab knife <3



  • @JetBoom:

    • Fixed swimming speed being absurdly slow.

      Oh thank god for this, now coconut club might be played a lot more often since the water isn’t made out of wet concrete anymore.



  • Nice update. Glad the backstab on the knife is fixed. Also looking forward to the new map vote system. Thanks!



  • Nice update. Also, cheers for adding my cyclops helmet. I’m not sure if it’s credited to me, though. My actual in-game name is ‘Wilcol’. Profile is here: http://steamcommunity.com/id/76561198004591912



  • @WilcoCharlie:

    Nice update. Also, cheers for adding my cyclops helmet. I’m not sure if it’s credited to me, though. My actual in-game name is ‘Wilcol’. Profile is here: http://steamcommunity.com/id/76561198004591912

    Your Cyclops Helmet looks nice! Thanks for making it <3



  • Boring.



  • @JetBoom:

    [header]Extreme Football Throwdown[/header]

    • Players can now hear everybody in the server on voice chat when the round is over or a person scores.

      [header]Zombie Survival[/header]

      • Players can now hear everybody in the server on voice chat when the round is over.

      [header]Super Mario Boxes[/header]

      • Players can now hear everybody in the server on voice chat when the round is over.
    @CrEsPo_PL:
    
    
    > Boring.
    
    
    
    ![](http://images.roadtrafficsigns.com/img/lg/K/Slow-Deaf-Child-Sign-K-6114.gif)

  • Administrators

    Well no new game content for a month and a half so I guess so.



  • @Pyramid:

    Yeah thx baby nukkun.



  • @CounterCraftz:

    Your Cyclops Helmet looks nice! Thanks for making it <3

    Oh, thanks. I actually have some ideas about adding more detail, but I think it’s probably best to keep it plain.



  • yay, thanks!


Log in to reply
 

5
Online

10901
Users

15224
Topics

296918
Posts

Looks like your connection to NoXiousNet was lost, please wait while we try to reconnect.