[UPDATE] zs_house_outbreak_fixed_v2



  • zs_house_outbreak_fixed 9.99MB

    download link - http://filesmelt.com/dl/zs_house_outbreak_fixed.zip

    Changelog

    • Optimized

    • Should no longer cause players to crash (proper compile, no corrupt content or anything like that)

    • Added breakable boards on all windows that only zombies can break

    • Humans spawn in the main house in different areas

    • Zombies spawn on the cliff in front of the house

    • Removed some of the css junk (triggers, hostages, etc)

    • Added a few ammo pieces in closets

    • Removed the hallway room in the basement



  • zs_house_outbreak_fixed 9.99MB

    download link - http://filesmelt.com/dl/zs_house_outbreak_fixed.zip

    Changelog

    • Optimized

    • Should no longer cause players to crash (proper compile, no corrupt content or anything like that)

    • Added breakable boards on all windows that only zombies can break

    • Humans spawn in the main house in different areas

    • Zombies spawn on the cliff in front of the house

    • Removed some of the css junk (triggers, hostages, etc)

    • Added a few ammo pieces in closets

    • Removed the hallway room in the basement



  • zs_house_outbreak_fixed_v2 9.63MB

    download link - http://filesmelt.com/dl/zs_house_outbreak_fixed_v2.zip

    Changelog

    • Removed the ugly pool thing in front of the main house

    • Removed bottom board on the main house door so you are not trapped (Replaced it with a fridge, bed and two stools in the way)

    • Changes for Garage

    • Removed all windows apart from 4

    • Boarded up 3 windows with 750hp metal boards

    • Sealed attic

    • Fixed up the door and made it unlockable

    • Removed van

    • Removed a wall to make it into one room

    • Added a basic light source


  • Game Admins

    _fixed is a terrible postfix.

    _fixed_v2 is even worse.



  • I can understand how bad it may look to have a fixed_v2. What happens is that I fix the issue that a map had and anything else that seems like it needs and name it _fixed. _fixed_v2 tends to be about getting any extra information players bring up that could improve the map.

    A really good example is lost coast house. I fixed it up but then the electric trap humans could toggle was used for several team killing incidents which led to a ban. This issue was never brought up and was believed it was an element that made the map which is why it was untouched. I sort this out with what I believe is appropriate and publish it again.

    Similar things happen with other maps that I fix, as bad as it may seem. They just have a chance of coming up.


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