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[RELEASE] zs_overran_city_reborn_v2



  • zs_overran_city_reborn

    workshop link - http://steamcommunity.com/sharedfiles/filedetails/?id=131286356
    download link - http://filesmelt.com/dl/zs_overran_city_reborn.zip

    Features

    • Map created from scratch

    • Map uses skypaint

    • Optimized

    • 3 playable floors excluding roof

    • Humans spawn on the first floor and zombies spawn in the high remains of the buildings

    • Design has been greatly altered compared to the original because it had nothing to it








  • zs_overran_city_reborn

    workshop link - http://steamcommunity.com/sharedfiles/filedetails/?id=131286356
    download link - http://filesmelt.com/dl/zs_overran_city_reborn.zip

    Features

    • Map created from scratch

    • Map uses skypaint

    • Optimized

    • 3 playable floors excluding roof

    • Humans spawn on the first floor and zombies spawn in the high remains of the buildings

    • Design has been greatly altered compared to the original because it had nothing to it








  • zs_overran_city_reborn_v2

    download link - http://filesmelt.com/dl/zs_overran_city_reborn_v2.zip
    workshop updated

    Changelog

    • A much needed increase in difficulty for humans

    • Improved lighting as well as an increase in brightness

    • More optimization

    • The glass at the security room on the first floor is now breakable

    • Removed most ledges and no-collided the rest

    • Should be easier for fast zombies to climb to the top of the building

    • Removed the sticking out bits on all windows apart from first floor

    • The fire pit can now be accessed from the first floor as well as the second floor

    • Opened up a door on the third floor

    • Made two rooms into a hallway in an area or two

    • Added a couple extra props

    • Made most props that are prop_static to prop_physics (desks/tables)

    • Fixed vending machines frequently blowing up because they were too tight together

    • Most props that you would expect to break in one hit now have their health based on their mass (prop_physics_override) so they turn red over time and then break

    • Added a cable that can be walked on (zs_fortress) that is connected to two power boxes. This acts as a way for other zombies to get to the roof from the area around the z spawn. The downside for zombies to use this early on is because it’s like a very long and narrow hallway.


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