Almost as if we’re allowed to go zombie and play the game? I could care less what the next map was, people were still suicidng to play Zombie Escape which I wasn’t interested in. I just wanted to go zombie on that map, like I always do. As for the barrel kills, Jimmy and I had already suicided down in the sewers with explosive barrels, the explosion ticked off other barrels in the sewer. If they didn’t want to die, they should’ve moved with the ample enough of warning. Note that we also did it AWAY from the sigils, so if they were lurking around those areas, they were basically sentencing themselves. Sat Apr 7 12:36:52 2018 <STEAM_0:0:32662698> Jimmyboi55: I was dead for 30 secs Sat Apr 7 12:36:53 2018 <STEAM_0:0:42753194> Bondy: <avatar steamid=STEAM_0:0:32662698 size=255> Sat Apr 7 12:36:57 2018 <STEAM_0:1:162838798> noodle arms cader removed a nail belonging to <STEAM_0:1:162838798> noodle arms cader from prop_physics (models/props_lab/lockerdoorleft.mdl) + world which leaves 0 nail(s) left. Remover score: 0 Deployer score: 0 Sat Apr 7 12:36:58 2018 <STEAM_0:0:32662698> Jimmyboi55: the barrel was burning Sat Apr 7 12:36:58 2018 <STEAM_0:0:51174733> [_]: wawe 0 zombie lol Sat Apr 7 12:36:58 2018 <STEAM_0:1:95863605> Lando: LMFAO Sat Apr 7 12:37:00 2018 <Player Initial Spawned> - STEAM_0:0:212741566 HairMoose Sat Apr 7 12:37:01 2018 <STEAM_0:0:85979113> Stone Main: wave 0 50% zombies pogchamp Sat Apr 7 12:37:02 2018 <STEAM_0:1:104513067> beenus: see ya on the fourms BUB Sat Apr 7 12:37:03 2018 <Player Connected> Yuu | STEAM_0:0:57426110 Sat Apr 7 12:37:04 2018 <STEAM_0:1:42627829> TΣsla™ removed a nail belonging to <STEAM_0:1:42627829> TΣsla™ from prop_physics_multiplayer (models/props_c17/concrete_barrier001a.mdl) + world which leaves 0 nail(s) left. Remover score: 0 Deployer score: 0 Sat Apr 7 12:37:05 2018 <STEAM_0:0:32662698> Jimmyboi55: and they all ran to it