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Game Admins

protect the strong, insult the weak, ban the stupid

  • RE: permanently unable to spray

    Cannot cure being disgusting. Why do you care about being unspray banned so much anyway?

    posted in Suspension Center
  • RE: Updates coming

    @frugert said in Updates coming:

    I’d have to argue that these two things are at odds with each other. Though I think it’s obvious that the main goal of the shooting gallery is to farm points for a quick T2, it has the added benefit of giving the dedicated caders extra time to set up and fine tune their barricades. If you want to take away or reduce that extra time caders have before the zombies are knocking their barricades down, isn’t it just salt in the wound to also reduce the time they have before the match even begins?

    I have mixed opinions on this. You can just throw a prop in a doorway to stop them generally on wave 1…but that generally means you’re not going to be able to make a good barricade which involves the following:

    • Not easily replaceable or reinforceable. Throwing one big prop in a doorway, while it would suffice on early waves, isn’t going to be effective later on. You probably won’t be able to replace it, meaning you’d have to fallback or lose a sigil.
    • Causes an inefficient usage of props sometimes since it’s being hastily done.
    • A cade with bad shooting positions, the objective being it was to make it so zombies can’t get to humans early on and that was it. Cades that take time to make often consider the shooting positions as they’re being constructed.

    A lot of caders I seem to see go with the premise of setting up cades to be sustainable later on meaning they don’t always complete the cade on wave 1, they rely on spawncamping to provide their barricade front, which isn’t good. Zombie speed might be a tiny bit too high early on - they can get to barricades too quickly. Wave 1 wraiths are almost certainly going to get to a cade that takes a few minutes to setup. Maybe good cades take too long to setup on the other hand, since they involve lots of smaller props which can be easily replaced.

    Not sure what the best direction on this is.

    Also, is there any chance of an auto-reload option being added in this update?

    Really not needed. It’s not hard to press R.

    posted in Zombie Survival
  • RE: permanently unable to spray

    don’t blame me

    Who else is to blame for being a disgusting horsefucker then?

    posted in Suspension Center
  • RE: permanently unable to spray

    You didn’t type your steam id correctly just so you know.

    posted in Suspension Center
  • RE: Updates coming

    I will investigate into technical feasibility. I have to create new ammo types for this but the new custom ammo system will now allow me to do that. It should, in theory be completely possible to remantle deployables now.

    Spawn camping usually don’t involve turrets. Gotta bring back dat slingshot zombie.

    If you think it doesn’t now then it’s going to when wraiths are unlocked on wave 1.

    posted in Zombie Survival
  • RE: Updates coming

    alt text

    Going for something like this if I do something in terms of a worth turret. Not sure where or what changes would be made to the other 2 regular turrets if any. Their price point in terms of points is generally okayish.

    posted in Zombie Survival
  • RE: zs_trainstation and zs_alexg_metro

    I’ll give them both a shot for now.

    posted in Mapping
  • RE: zs_metalfactory (WIP) (Alpha Version 3)

    Added.

    posted in Mapping
  • RE: Game admin applications

    die

    posted in General Yabber
  • RE: Updates coming

    Could make turrets tiered, it’s an option.

    posted in Zombie Survival

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