I have not updated in a while but I went ahead and rework out the map again to where it fits the title more construction like.
Here what I did in a listed format:
Deconstructed the DJ Room, because this is construction, not completion!
Went ahead and change some textures around instead of having stone floor tiles and stone ceilings which made no sense.
I replaced that tile room (The one that have tiles being placed in it) with just a regular room now. It did fit into the theme but meh I make my decisions.
Change the pool area to having no water and changed the textures.
Remove every light model being attached to ceilings (Will be replaced by floodlights).
Removed generators from generator room, (aka construction, NOT COMPLETION!).
Added a few more details.
Added sigils to certain spots.
Added scaffolding model towers and fixed their ugly collision, might need to add more.
Added outside? Not sure if that’s going to be the complete outside.
Making Control Room for admins (Not sure if that is a good idea)
Remove that one vent, just to test out gameplay first.
After first test release, see what spots need to be balanced.
Add Control Room for admins? (Soon to find out if needed)
Fix that one window spot without even any border.
Move windows to the side to act like they are not in place yet.
Move that large disco pad outside, too big to fit inside (or DECONSTRUCT IT!)
Update the topic with this post!
Add sigil spots!
Completely redo prop placement!
Spice up map with more details.
If you want mapping tutorials this guy can get you started, objective maps are done in a set order of events and the whole group must stay together, learn about trigger timers and hammer logic and you can start getting an idea of what you need
I made another update to zs_obj_megamasher. I added a speed upgrade that can only be bought at the start of the map, after when wave 1 starts it can no longer be bought. Probably going to add more upgrades.
How upgrades work is a player can only choose one upgrade since they start out with 5 points.
You can find the first upgrade to the left of spawn.
(Though I might just make upgrade shopping into its own room at start, then players go to the actual start room)
I also now realized this map is some what similar to gauntlet or gauntlet reborn.
You sure? Seems like if you have enough time to throw it into the stands or behind the goal you should have enough time to throw it back to midfield. I have yet to play it because it never gets voted for when I’m on the server. if it needs tweaking I will change it but I would like to play a few rounds first.