If you haven’t heard of this yet, Slave of Gmod is a gamemode inspired by Hotline Miami and developed by Necrossin.
It features a fully loaded game containing a single player story, co-op and versus multiplayer.
Head over to the workshop page to learn more and try it for yourself.
--- Turret and drone skills
Dual Trigger - Fires two bullets in manual turret control mode. Consumes more ammo. (previously the turret fired two bullets per 1 bullet used; currently fires 1 bullet at a time; this skill is comparable to bulletstorm)
Control Cam - Unlocks switching to camera mode while manually controlling a turret.
Unlock: Pulse Turret - Unlocks purchasing the Pulse Turret. Fires pulse ammo instead of SMG ammo. Does not use infrared and instead automatically targets zombies within a short range. Does not detect wraiths. Cannot be manually controlled. Somewhat inaccurate compared to infrared turret.
Unlock: Support Drone - Similar controls to the deployable manhack but slower, larger, and slightly more health. Uses the city scanner model. Use left click to emit a bright flash that temporarily disorients zombies. Use right click to use the hook which allows it to tow small props, dropped weapons, and other items. The hook can also be used on ammo which will store it in the drone. Retreiving the drone will give all the ammo to the owner (can only hold up to 4 types of ammo). Comes equipped with a small search light. The search light is not useful against Shade, but the flash can be used to hurt Shade.
Unlock: "Mini Gunship" Assault Drone - Similar controls to the deployable manhack but slower, larger, and slightly more health. Use left click to fire the mounted gun. The drone uses smg ammo to fire its gun and is displayed on top of it along with its health. The Drone can shoot in any direction as long as its below it (the gun itself is fairly inaccurate).
Unlock: "Takbir" Demolition Drone - Unlocks purchasing the Demolition Drone. Prerequisite: Loaded Hull. Can be crafted using manhack + grenade. Self-destructs with damage done slightly more than a grenade.
--- Speed skills
Lightweight - +5% movement speed when melee weapon is equipped, -30% melee damage
Unlock: Sprint Module - +50 movement speed when SHIFT is pressed. -25 movement speed. Recharge time 1 minute. Uses HL2 aux power sounds. Prerequisite: Ultra Nimble
--- Health skills
Titan - Slow debuffs, knockbacks and screen debuff effects by zombies are reduced by 50%. Speed slowdowns start at 66% rather than 50%. -25 movespeed
Peaceful - 1 health is regenerated every 6 seconds when close to a sigil. Prerequisite: Regenerator
Appetizing - Gain +10 overheal when you eat enough food
Vitality - 1 health is regenerated every 3 seconds when at 90% or higher health. -5 movespeed.
--- Weapon skills
[Sharpshooter and Specialist can be consolidated into one spec skill]
Sharpshooter I - +2% damage when aiming down sights, -20% move speed when aiming, +20% aiming switch wait
Sharpshooter II - +2% damage when aiming down sights, -20% move speed when aiming, +20% aiming switch wait
Sharpshooter III - +3% damage when aiming down sights, -30% move speed when aiming, +30% aiming switch wait
Sharpshooter IV - +5% damage when aiming down sights, -40% move speed when aiming, +40% aiming switch wait
Eagle Eye - +15% damage on headshot, -25% damage on body shot
Lone Wolf - +10% damage when not near a concentrated human area, -10% damage when near humans
Commando - +5% damage when assault rifle is equipped, -20% damage for other weapons
Marauder - +5% movespeed when smg is equipped
Ranger - +7% movespeed when rifle is equipped, +15% weapon reload rate while using rifle
Burst Fire - Aiming with an assault rifle or smg results in burst fire. +10% damage
Specialist I - +2% damage when shotgun is equipped, -4% damage for other weapons
Specialist II - +3% damage when shotgun is equipped, -6% damage for other weapons
Specialist III - +4% damage when shotgun is equipped, -8% damage for other weapons
Combat Specialist - Unlocks purchasing a tier 4/5 automatic shotgun from the point shop (n/a), +5% damage when shotgun is equipped, -10% damage for other weapons
Shotgunner - +5% movespeed when shotgun is equipped
Demolitions Expert I - Radius of explosions are increased by 9%. -7.5% base damage.
Demolitions Expert II - Radius of explosions are increased by 9%. -7.5% base damage.
Demolitions Expert III - Radius of explosions are increased by 12%. -10% base damage.
Munitions Failsafe - Mines destroyed by a zombie will deal 75 base damage in an explosion
Shrapnel - N/A
Napalm - Lights zombies caught in a grenade explosion on fire for up to 10 seconds
Grenadier - Increases grenade damage by 25%
Impact Fuse - Grenades explode on contact with a surface rather than a beeping timer. -33% explosion radius.
Bombardier - Increases detonation pack damage by 25%
Unlock: S.L.A.M. (40 points) Significantly less range and damage than a detonation pack. Can be thrown
Unlock: Pulse grenade. Emits a powerful shockwave that knocks away nearby zombies and objects. | see AS:S code
Gunslinger - +40% weapon draw speed when switching to a pistol. +4% damage with pistols. -50% draw speed for non-pistols.
--- Melee skills
Limit (1) of the following skills. Stacks with Battler.
Culinary Artist - +10% damage when using kitchen melee weapons (pot, frying pan, meat hook, butcher knife), -30% damage for other melee weapons.
Berserker - +10% damage when using an axe (or kongol axe/sawhack), -30% damage for other melee weapons.
Assassin - +10% damage when using a knife. -30% damage for other melee weapons.
Splicer - +10% damage when using lead pipe. +20 swing speed. -5% damage when using ranged weapons.
Facepunch - +100% damage when punching a zombie in the face
Uppercut - Chance to hit zombies with critical +400% damage when punching a zombie in the face
Lanky - +20% melee range, -25% melee damage
--- Medic skills
Triage I - +33% medical kit effectiveness when healing a player under 20% health [save 5 medical kit charge, 4 pts received] | Prerequisite: Surgeon III
Triage II +33% medical kit effectiveness when healing a player under 40% health
Field medic - (implementation n/a) heal bonus when healing players outside of barricade
Epinephrine - The speed boost from a medicgun syringe is increased by 15%, -1 healing power
Smart Targeting - Aiming directly at a healing target while firing will automatically lead medicgun shots, ammo capacity 5 -> 3 (-40% AMMO CAPACITY) | see AS:S skill code
Sleep Dart - Medicgun syringes slow zombies by 30% for 6 seconds.
Welfare - Self-heal amount increased by 50%. +50% medical kit cooldown (all heals).
--- Barricade skills
Defender I - +2.5% damage when near a sigil, -2.5% damage when not near a sigil
Defender II - +2.5% damage when near a sigil, -5% damage when not near a sigil
Defender III - +5% damage when near a sigil, -10% damage when not near a sigil
Salvager - 1 in 4 chance to collect one bonus board ammo from the resupply box. +33.3% resupply collect time
Engineer - +100% sigil corruption repair rate when using a hammer or mechanic's wrench
Mechanic - Repair up to 150% of deployable health, -33% repair rate
--- Food skills
Nutrition - +25% recovery from eating food
Hearty - +50% recovery from fruits (e.g. watermelon, banana) and vegetables (e.g. pumpkin, radish)
Renewal - +5% speed after eating a food item, lasts 5 seconds
Sugar Rush - +5% speed after drinking a soda, lasts 5 seconds | Prerequisite: Renewal (stacks)
Nourishing - +350% recovery from drinking hot milk, puts you to sleep for a period of time
Forager - 1 in 4 chance to collect a bonus random food item from the resupply box. +33.3% resupply collect time
Awareness - Increases wraith visibility by a small percentage when in range of your flashlight
Unlock - Goggles: Unlocks purchasing Goggles from the worth shop (30 worth). Reduces visual debuffs by 50%. Does not appear in inventory but can be dropped via ammo menu, or upon death.
There seems to be alot of wonky stuff that happens with player model customization, it’s pretty buggy and at the same time some issues are easily fixable.
Theres no color customization for the models you buy in the shop, which is kinda half assed
Theres plenty of models you can pick yet it sends you to kliner, basically means that you can’t pick it
Color customization for only models is avalable on zs, not anywhere near the menu hud for options.
These problems are just half assed problems which could be fixed easily, hell I even have a fix for the first issue right here.
Just merge that shit with garrysmod/garrysmod/material, and you have the fix yourself client side.
It would be nice if someone could figure out some fixes for all these problems server side, I want my fucking model to be a different color for christs sakes, I bought it.
And guys, I know half of you relate to these issues yourselves.
So, would you simply add a hook.Remove line in the OnRemove() function? Trying that gave me no luck.
My apologies if I am missing the easy solution here. I just recently started really getting into legitimate lua coding. It is exciting to see your creations enjoyed.
I was using lower directX versions due to old laptop (wanted better performance), which was the reason of the crashes. Use directX 9.0 and you should be ok. No need to add anything at the gmod launch options; it should be set to 9 by default and you should be good to go with console access during multiplayer.
Added steamids to valid GET. Accepts a comma-separated list of IDs. Returns a comma-separated list of key values. Limited to 16 at once.
Will return something like