That’s how it used to work, and it DID work.
I feel like it might be a feature people really want if the spectating system doesn’t get implemented for choosing your loadout before spawning. Is that a priority? Or would it be better just add selectable debuffs?
Move the debuff/poison/bleed timers to above the health area and stack them a bit tighter. They don’t belong in the middle of the screen. Change them from big long bars to circular bars.
JetBoom wanted this, but it probably needs to happen after the health bar changes. Hopefully can make something good with this - interface design isn’t totally my forte though.
Everything else seems fine to me.
I was sort-of thinking of a barricade that you can choose 3 forms when deploying so you can make it fit doorways or windows if you want to. None of them can be repaired.
Standard form - general-purpose barricade that can be deployed anywhere it fits, but might not be the best choice in all situations. Has the least health of the three to encourage using the others. Maybe 500?
Shape: Rectangular, wider than it is tall, potentially reuse a shelf model? Have planks going across the bottom it’s attached to showing that it’s nailed to the floor. Potentially attachable to the ceiling too?
Door Form - Fits into the standard door frame (might need a bit of leniency because mapmakers can be dumb sometimes). Snaps specifically to them to prevent deployment elsewhere. Has more health than the Standard (750).
Shape: Large sheet of plywood with wooden planks nailed in where the hinges would be on an actual door, but on all sides. (sorta like this, shitty drawing time: https://i.imgur.com/DjhIksO.png)
Window form - Due to there not being a “standard” window size this one I’m not entirely sure about. Would have the same HP as the door one and would be designed so you can shoot through it to some degree (I.E between boards).
There is one map called zs_crookedhouse_v7, where as a zombie you can kill people who are clipping through the roof of a room where humans are protecting a sigil. I did this earlier today and I’m not sure how you fix this problem.
Is already in-game as a medical cloud bomb.
Though the bomb could use a tier 2 version with faster(yet lesser) healing.
Also we could use the banana bomb that spawns bananas and needs bananas to be crafted. Rimshot.
May be not, especially on the maps with easy win or the objective maps, where humans may get too much advantage.
This will not be rewarding, this can just give some variety for the humans in defence and zombies in attack.
That vertical shaft is the only deciding factor of this map.
It does kill a bit too many people right now, instead of zombies killing them. People don’t come to play those bhop or obby servers or whatever.
If developers could remove increased gravitation from there,
I don’t think there is any there anymore.
it could be compensated with zombie wariants.
If the map is too easy, spawns can be adjusted.
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