and generally its pretty difficult to attain the same levels of atmos grief through legitimate means that causes master controller fails
Quite easy to reach actually, if you build super pressurizer with gas filters.
Or properly adjust the vents pressures all around the station before pumping toxins and later igniting it and pumping even more toxins by siphoning the fire from holodeck.
But then again most of the people seem to be pretty clueless how to do “proper” atmos sabotage. Especially with the area atmos closets that make it a bit harder as you have to bypass them if you want to do it properly.
Timers don’t work on tank transfer bombs or grenades
ESO Implant Lock weapons don’t function (ESOs can’t fire them)
Syndicates only start with 2 Syndicate Bombs and 1 (nonexistant and invisible) syndicate minibomb grenade (Don’t know if bug or feature, since they used to have 4 tank transfer bombs)
I’m just adding some smaller stuff that should already be known but for whatever reason is happening anyway.
Don’t interfere directly with antags or people dealing with antags in a round: I got a complaint about an admin that revived a few cultists because the one killing them didn’t get express permission to execute them. They. Are. Antagonists. They know what’s up when they play as one. If they get caught and get killed, that’s too bad. Nothing in that situation required an admin.