Thanks for making the video Otaku-Chan. It is nice of you to make video’s of Noxiousnet content. It is a shame AS:S doesn’t get more general population.
Oh a side note, ignore the people like Takara and Thor West Nile. They think they are the “cool old NN members” so they act antagonizing to try to show it. It is sad because it makes them more obnoxious and useless than any new member could ever be.
You immediately get up from knock down but get put in flinch state for the current duration of being on the ground (essentially knocked down but can move around).
Bat only blocks melee.
Bat jump attack damage reduced but force increased.
Knife no longer back stabs. Basic attack replaced with lunging stab.
Sword doesn’t reflect bullets, only blocks them. Mainly because it’s buggy the way it is.
Blink, Pulse usable during knock down.
Put back old defuse game and balance that one instead of the current one.
Awesome Rifle bullets need ~0.5 seconds of air time to get to full damage.
Remove health from kills, add some kind of self-healing equipment.
All of these are nice, maybe just make the heal ray able to be turned around onto yourself. The downside would be the healray is huge and takes a bit to aim at yourself and turn it back again so you’re vulnerable in the meantime.
Since it’s now easier to hit with the sword and lag compensation has been added, there’s a case of “extendo sword” which makes it very difficult to predict when to dodge when they are coming towards you.
To be honest the Dinky only takes one more shot than the DEagle or the Six Shooter to kill something. Given the fact that it also has double the clip size of the six shooter, it means it will almost definately kill someone whereas if you miss even a bit with the deagle or the six shooter it wont kill a fully healed person. Because of this it is quite powerful, and even then people will be damaged from primaries/tertiaries/other people so they’ll probably not live 5 shots from a dinky anyway.
The Dinky does 19 damage a shot; this is quite steep considering it’s also hyper accurate and fast firing. The Six Shooter and DEagle are more deadly, but the Six Shooter will make you reload alot more and you’re probably going to miss unless you’re skilled with its different bullets, and the DEagle isn’t quite as accurate and doesn’t have the clip size to keep up with stuff like the Dinky.
The damage definately needs a bit of tweaking. It can output more damage per clip than any other secondary gun bar the dualies so it’s name is pretty misleading, might so as well be the Not So Dinky but there you go.
Some of the secondaries are really powerful for what they are; the dualies can already be used basically as a 1 bullet less AK47 and most roll out nasty amounts of damage that some primaries could only hope of dealing. The only one that isn’t that powerful is the quicksilver in comparison but at least it cannot score a kill solely based on it’s bullet to damage ratio like other secondaries.
Make it so the dinky does less damage, probably its old amount of 15 or maybe 16, and then make the dualies do about 2~ less damage so it’s not like people use them over their primaries in a fight unless they have to. They should still output more damage per clip than the other guns but not so much more so that it makes them far better than some primaries or other weapons in the same category.
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