Yes. It’s 4 packets of 10 hp heals that are instantly allocated to zombies that need them in the radius. If a zombie happens to have 40 health or more missing then it’ll be the only one healed. The change to healing wasn’t meant to buff it.
Okay, thank you. Yeah i suppose real AOE healing would be pretty strong, especially on a projectile.
I’m not seeing any sort of major issue with them at the current moment. The games I’ve experienced lately have all been decided way before wave 6 came along. ZS has always been a game about how many people die early on or due to a critical mistake, join late, or which side is better coordinated. Haven’t seen eradicators make a huge impact on that sentiment. It’s not like ZS hasn’t been won a fair bit since introduction.
They do 40 dmg, have a decent hp pool and hit as fast as a normal zombie which is quite high considering if 1 Eradicator gets 3 hits off before dying that’s an easy 120 dmg and if a few more do the same like x5 Eradicators that’s 600 dmg in 1 attack of a group.
By that logic chem burster is even better because if a barricade has a lot of props then it can a lot more damage than that in just one go.
For example earlier today in Offzone a map that can be easily caded properly we had 30+ no more than 36 humans vs 10 or so zombies who all went Eradicator. They tore through this building like paper which we had 3 floors caded off in a prety good format layered and great shooting angles and they completely overpowered us after they got a few kills on the bottom floors.
Sounds like good coordination on the zombie team or poor coordination on the human team. Either way that’s ZS for you.
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